I’m so excited about rollback Melee with Netplay that I couldn’t NOT write a post about it.
Rollback Melee with Netplay – Introduction
First, I know that this is yet another non-security related post. That said, I’m a few weeks behind, and this is something that is awesome to me! I promise that I have a few more relevant posts in progress.
That said, slippi.gg has changed the way Melee netplay will work forever, and I’m looking forward to it.
The key features of this vs. standard netplay are:
- Rollback netcode – Enables ultra-smooth gameplay and cross-continental, low-lag connections
- Integrated matchmaking – Built-in matchmaking for quickly finding nearby opponents
- Replays – Automatically saves replays of all your games in bite-sized files
While I haven’t played with the replay functionality much, here is a great post explaining how rollback netcode works.
First, you can download the Dolphin + Slippi package here.
If you already had netplay setup, then the installation is super simple.
If not, then you will need to install the controller driver and obtain a copy of the SSBM ISO file.
Note: I personally use the Mayflash GameCube Controller Adapter for Wii U, PC USB and Switch, 4 Port.
When the installation is complete, you will see your Slippi version and Melee ISO when you open up Dolphin.
Next, when you start the game, Slippi will prompt you to login and create an account.
Finally, after creating an account, you will download your user JSON file which allows you to automatically connect to the servers.
This is what your user.json file will look like, and you could probably easily modify it to switch accounts.
Rollback Melee with Netplay – Configuration and Lag Reduction
After your installation is complete, you will want to configure lag reduction.
First, you’ll want to set your monitor refresh rate to its max setting. Unfortunately, mine cannot reach 120+ Hz, so I will experience a little more lag than others.
Next, I opened up my NVIDIA Control Panel to update the other settings.
I made sure to disable “Triple buffering” as well as “Vertical sync”.
Note: to enable “Low Latency Mode”, I needed to update my GeForce drivers.
After updating my drivers, I also set “Low Latency Mode” to Ultra.
With everything installed and configured, I opened Dolphin back up.
After you select “Unranked” mode, Melee will take you to a character select screen similar to single-player Event Mode.
When I selected my character, Slippi matched me up with an opponent, and the match began!
There is definitely less lag here than normal netplay, but there can still be some hiccups if your opponent has terrible internet.
That said, I was able to get a great clip in my first day of a knee to rage-quit combo.
Rollback Melee with Netplay – Conclusion
I know that the non-security related posts aren’t for everyone, but this is still something near and dear to my heart.
If you doubt my SSBM credentials, then here is a poster that I still have hanging on the wall of my office.
Let me know if you have any interest in playing some games in the future, and stay tuned for more security related posts!